le I gagne 2 XP
le VII 3 XP (TD)
le XV le JPV
et j'ai gagné 20 000 PO et perdu 1 en po
en corrigeant le bug d'affichage des sous, voici donc mon équipe

Dans le jeu, châtaigne fonctionne... mais pas griffe.
Claw / Claws (Mutation)
A player with this skill is blessed with a huge crab like claw or
razor sharp talons that make armour useless. When an opponent
is Knocked Down by this player during a block, any Armour roll of
8 or more after modifications automatically breaks armour.
Claw / Claws (Mutation)
A player with this skill is blessed with a huge crab like claw or
razor sharp talons that make armour useless. When an opponent
is Knocked Down by this player during a block, any Armour roll of
8 or more after modifications automatically breaks armour.
Et c'est confirmé dans le gameplay, j'ai testé ça.
Follow Up Moves: A player who has made a block is allowed to make a special follow up move and occupy a square vacated by the player that they have pushed back
Horns (Mutation) : A player with Horns may use them to butt an opponent. Horns adds 1 to the player’s Strength for any block(s) he makes during a Blitz Action.
Mighty Blow (Strength) :
Add 1 to any Armour or Injury roll made by a player with this skill when an opponent is Knocked Down by this player during a block. Note that you only modify one of the dice rolls, so if you decide to use Mighty Blow to modify the Armour roll, you may not modify the Injury roll as well. Mighty Blow cannot be used with the Stab or Chainsaw skills.
Bertrand a écrit :Tu parles du jeux video ?
Mighty Blow (Strength) :
Add 1 to any Armour or Injury roll made by a player with this skill when an opponent is Knocked Down by this player during a block. Note that you only modify one of the dice rolls, so if you decide to use Mighty Blow to modify the Armour roll, you may not modify the Injury roll as well. Mighty Blow cannot be used with the Stab or Chainsaw skills.
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